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Welcome to CK2 console commands!
To use console commands, you need to open the console. You can open the console by typing the ~ or ` key. This is usually below the Esc key and to the left to the 1 key.
Disclaimer: Because commands can sometimes make unexpected changes to your game, it is recommended that you save your game before using any commands.
testevent | testevent | Tests an event without triggering it |
clear | clear | Clears the console |
debug_ai | debug_ai | Displays AI strategy for a character (empty ID to turn off) |
debug_aistrength | debug_aistrength | Prints some AI Strength data |
debug_assert | debug_assert | Toggles asserts on/off |
debug_bloom | debug_bloom | Toggles Bloom on/off |
debug_borders | debug_borders | Toggles Borders on/off |
debug_crash | debug_crash | Force game to crash |
debug_citysprawl | debug_citysprawl | Toggles Citysprawl on/off |
debug_dumpevents | debug_dumpevents | Dump Event data to game log |
debug_events | debug_events | Start Counting events |
debug_hires | debug_hires | Toggles Terrain Hires mode on/off |
debug_info | debug_info | Toggles Debug info |
debug_lines | debug_lines | Toggles Debuglines |
debug_lockcamera | debug_lockcamera | Toggles Camera locked on/off |
debug_name | debug_name | Generates names for provinces |
debug_nogui | debug_nogui | Toggles GUI on/off |
debug_nomen | debug_nomen | Toggles Nomen |
debug_nomouse | debug_nomouse | Toggles mouse scrollwheel on/off |
debug_postfx | debug_postfx | Toggles PostFX on/off |
debug_rivers | debug_rivers | Toggles Rivers on/off |
debug_sky | debug_sky | Toggles Sky on/off |
debug_smooth | debug_smooth | Toggle framesmoothing |
debug_terrain | debug_terrain | Toggles Terrain on/off |
debug_textures | debug_textures | Writes Texture info to application debug log |
debug_ti | debug_ti | Toggles Terra Incognita on/off |
debug_tooltip | debug_tooltip | Toggles Tooltips on/off |
debug_trees | debug_trees | Toggles Trees on/off |
debug_triggerassert | debug_triggerassert | Force game to throw an assert |
debug_volume | debug_volume | Modifies music volume |
debug_water | debug_water | Toggles Water on/off |
debug_wireframe | debug_wireframe | Toggles forced wireframe on/off |
debug_yesmen | debug_yesmen | Toggles Yesmen |
debug_zoom | debug_zoom | Zooms in the game |
eventinfo | eventinfo | Prints the number of running events (adds debug info to character status info) |
guibounds (gui) | guibounds (gui) | Toggles GUI bounds debug |
fullscreen | fullscreen | Toggles fullscreen |
hello | hello | Opens the character screen or title screen |
help | help | Print out all console commands or a specific command description |
helplog | helplog | Print out all console commands to game.log |
noai | noai | Toggles AI |
numcoas | numcoas | Prints the number of used coat of arms |
observe | observe | Switches to observer mode, by playing no character at all, and no longer shows messages or pauses the game. Ctrl+clicking a character takes partial control, pausing only on succession and call-to-arms. |
print_player_events | print_player_events | Print all player events to player_events.csv in game folder |
print_ai_events | print_ai_events | Print all ai events to ai_events.csv in game folder |
refresh_portraits | refresh_portraits | Sets all character portraits to be refreshed asap |
reload | reload | Reloads the gui or lua file |
reloadevents | reloadevents | Reloads the event database |
reloadfx | reloadfx | Reloads the shader |
reloadgovernmentflavor | reloadgovernmentflavor | Reloads the government flavor |
reloadinterface | reloadinterface | Reloads the entire interface |
reloadloc | reloadloc | Reloads the localisation |
reloadpositions | reloadpositions | Reloads the council position database |
reloadtexture | reloadtexture | Reloads the specified texture |
spawnactor | spawnactor | OPTIONAL Spawns an actor with an optional animation and tabard title |
version | version | Print out current version of the game |
window | window | Opens or closes the specified window |
wipe_achievements | wipe_achievements | Wipe out all CK2 Steam achievements. WARNING: CANNOT BE UNDONE! |
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